System architecture
Defined the technical architecture and implementation path that made the ambitious concept achievable within one week.
Selected experience / Immersive simulation
Adam McCurdy served as solution architect, lead developer, and primary technical owner for Team Moth+Flame's award-winning immersive training system developed for the 2020 I/ITSEC Iron Dev competition.
Outcome
The 2020 Iron Dev competition challenged cross-functional teams to create an AR/VR training solution that improved warfighter readiness. A four-person Team Moth+Flame built READY BOSS in one week and was selected as the overall competition winner.
Original project footage
READY BOSS paired an interactive terrain table with cockpit-scale simulation so teams could review a mission, inspect routes and events, and re-fly the scenario from different perspectives.
Competition presentationREADY BOSS Final PresentationWatch on YouTube
Technical walkthroughSolution and “Secret Ingredient”Watch on YouTube
Stills are drawn from the original public 2020 project videos by Brian Vogt and are used with permission. Video links open on YouTube; no third-party player is loaded on this page.
The challenge
Iron Dev brought together immersive development, simulation, networking, visual design, and training design around a single operational objective: improve warfighter readiness.
The four-person team had one week to frame the problem, choose an achievable architecture, build the experience, integrate the parts, and deliver a reliable live demonstration.
Engineering leadership
As solution architect, lead developer, and primary technical owner, Adam shaped the system, built its core experience, and drove integration to a reliable live demonstration.
Defined the technical architecture and implementation path that made the ambitious concept achievable within one week.
Led development and personally built the core working experience that connected the virtual sand table, mission replay, and immersive views.
Turned four contributors' work into one coherent, reliable system that could withstand a live judged demonstration.
Relevance to TAPS
Award and competition-format claims are based on the public VR/AR Association record. Adam McCurdy's role, the four-person team size, and the one-week delivery period are presented from his firsthand professional record. Moth+Flame and READY BOSS are referenced solely to describe prior professional experience; no current affiliation or endorsement is implied.
Build for readiness